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Devlog
Devlog 6 - The Big Christmas Cleanup
December 15, 2024
by
Yal
3
What's Been Done These Two Weeks? Honestly, a lot of it has been boring maintenance and behind-the-scenes stuff that probably won't get anyone excited. A big overhaul of the map (one-way doors and wat...
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Demo Version 1.15: See You At The Movies
December 01, 2024
by
Yal
3
Lights! Camera! Action! The movie world "The Public Domain" makes it debut on the sepia screen! Enjoy parodies of various 1930s movies that should have entered the public domain now (hence the name),...
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Devlog 5 - Progress on the Next Big Thing
November 17, 2024
by
Yal
4
Next Big Thing? So... the main reason there wasn't an update this sunday (breaking the streak) is because I figured instead of starting the next big plot stuff, I should just knock out one of the smal...
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Demo version 1.14: The Disappointing, But Necessary Update
November 05, 2024
by
Yal
3
Why is This Update Disappointing? I was originally planning to wait until next weekend to make the next update - sticking with that "once every 2 weeks" plan - but I discovered a game-crashing bug tha...
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Demo version 1.12: Happy Halloween! New spooky level! (Also: what's next)
October 29, 2024
by
Yal
2
'Tis The Season To Be Jolly... ...oh wait sorry I got mislead by my local store, we're not done with the spooky month yet! Version 1.12 isn't super big (I've had like, less than a week to work on it)...
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Demo version 1.11: Fixed the "you can't move" bug + a new level!
October 23, 2024
by
Yal
2
One must imagine game developers happy Early Access: Done Right See? I told ya I was gonna get back to updating the game more regularly! UwU (Okay, you probably can't expect one update every week, but...
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It's finally here: the Big Story update! Demo 1.10 is live!
October 20, 2024
by
Yal
3
After Eons of Suffering, the Update Draws Near After over two months of crunching and update radioshadow, it's finally complete - sorry for the wait. Trying to do everything at once did not pan out an...
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Devlog 4 - The Darkness At The End of the Tunnel
October 13, 2024
by
Yal
1
Wait, this game isn't done yet? Yeah trying to do so much stuff at once when I only have a couple hours per day results in slower progress than intended. My intention is to just supercrunch on the Big...
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Devlog 3 - And The Story Continues
September 29, 2024
by
Yal
3
As in, Literally The Story In the previous two-week period (should I call them "sprints" like at work or does that make this project sound too serious?) I mostly just fiddled around with random levels...
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Devlog 2 - And Now For Some Actual Levels
September 15, 2024
by
Yal
1
The Project is Still Going I guess I settled on doing these devlogs biweekly, except people can't decide on whether that means "twice per week" or "every second week". Is there a better word for it th...
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Devlog 1 - Pre-Roadmap and development expectations
September 01, 2024
by
Yal
3
#devlog
(This isn't a game release, it's just information about how development's progressing! If you just wanted to see if there's a new download, you can stop reading now.) I'm a master of overscoping and d...
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Demo version 1.02: Improved controls + final level experience
August 20, 2024
by
Yal
3
Got some valuable feedback from a friend test playing the game, so this update has a major overhaul to controller support! Also some additional options (I'm worried about the performance of the water...
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Demo version 1.01: hotfix
August 18, 2024
by
Yal
1
Version 1.01 is just a small hotfix for some bugs / quality-of-life improvements that slipped through the cracks in the original demo release. Fixed an off-by-one error that causes the game to crash i...
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