Demo Version 1.24: Color Out Of Time


It's Finally Here! 

Version 1.24 took a hot minute, and there's not just ONE thing in it - it's more of  a collection of various loose ends being tied up, various new features that's been cooking in the background all finally coming together. And most importantly, a lot of things I'd completely forgotten about finally being addressed!

Though funnily enough, there's actually some themes connecting a lot of this stuff: time and color. This was not intentional.

Full list of changes

  • New level: Great Ring Temple! The most puzzle-heavy level in the game, this will be the perfect change of pace when you need a little break from all the running and shooting. If you can find it...
    • This isn't the largest level in the game but it'll probably take the longest on a blind run thanks to the puzzles.
    • Consider having paper and pencil available, or take screenshots.
  • New level content: added the three blocked-off paths in Frozen Ocean! It's now 4 times as large as it was originally!
  • New level content: finally finished the cave area in the 8-bit world. Fight your way to the glorious capital city at the foot of the world tree, study ancient foxling lore, and visit the Monastery of Sword to brush up on your combat skills!
    • The unintended route to this area has now been patched out
  • 4 new boss fights! (relatively speaking)
  • New spell: Prism! A much more predictable spread shot than the shotgun spell! At least once you find all the pieces...
  • New ring: Starfall Ring! Rain death upon your enemies from above, but make sure to brush up on your trigonometry first!
  • New movement ability: underwater dash! Water levels suddenly stopped being boring, but watch where you're going!
  • New collectible: Chromospheres!
    • Chromospheres are special accessories that can change your palette but has no gameplay effect.
    • There's 64 total to collect, but most aren't placed in the game yet.
    • Check out Miranda and the new vendor in the movie world for the first 8 alternate palettes!
  • Several new accessories are available, like the Ice Shield and Petrified Cheeseburger for more defensive playstyles! You just gotta find them first...
  • More player collision checking tweaks:
    • You can't sometimes squeeze though 1-tile gaps at complete random anymore.
    • Slide now lets you pass through 1-tile gaps and doesn't EXCLUSIVELY rely on the special 'slide here' object.
    • Fix collision mask being upside-down after a slide during Burger Flip, making you get stuck in the ground for 1 frame killing all your speed.
    • Slide now goes down slopes properly.
    • Sliding off an edge skips the rollout animation, letting you maintain the slide speed indefinitely until you hit a wall.
    • Sliding off an edge will not trigger the Snowball Roll prematurely anymore.
    • Snowball Roll should now only trigger on 45-degree slopes, it wasn't intentional but I like how this adds potential for puzzles so this bug is canon now lol
  • Added Tippy to Nugget Mines hub / some levels (she doesn't like the place because of Backstory Stuff but her avoiding it COMPLETELY was me just forgetting and not part of the lore). If you never figured out how to use the Tornado Spin, she'll finally tell you the details.
  • New secret path in Bubble Trouble!
  • Fixed Bubble Trouble dark area fading to the wrong color after fixing the broken colored light in a previous patch (red and blue channels were reversed this whole time and I never noticed due to the broken lighting)
  • Finished the Nugget Mines Archeological Society. Talk to the rest of the archeologists for additional lore! (and puzzle hints)
    • Nexus map doesn't glitch out if you open it while inside the Archeological Society building anymore.
  • "Important Items" list now only shows up to 7 items with scrolling, instead of being able to grow offscreen indefinitely. (Most noticeable if you never handed in any Shiny Wings you collected)
  • Fixed crash when using the Liontamer to brainwash Saltman's lion, and the lion now doesn´t deal contact damage after being converted.
  • Small NPC variety / tile tweaks in Nexus (fixed the broken platform in The Circus, replaced the conspiracy guy with a shopkeeper in Fruitian Village)
  • Improved mood lighting in Castle Town Goth Bar.
  • Fixed 'First Aid' effect being able to heal you above max health if you healed with something else before it procced
  • Added new accessory to Salhazaar's inventory: Blast Suit. Makes you immune to explosive damage and doubles knockback received from explosions. (Goes for both your own dynamite and things like the Anti-Air French Fries)
  • Added some easter eggs involving player name entry.
  • Added extra invisible walls to Saltman boss doors and some Pyramid Power mirror prisms to cover up object-tile seams you could get stuck on.
  • Patched up collision seam in movie world sewers (Fart Factory interior).
  • Malladus are now forced to be active until they despawn, to prevent issues where you could align the camera to spawn them offscreen in a large room and build up a giant wall of deactivated ghosts.
  • Fixed IceBalon movement being bugged and only being in a straight line.
  • Chi blast spell, laser spell and dynamite explosions now can't be deflected by enemy shields.
  • Added a new system to color player and enemies blue when they're inside a water object that's behind tiles, so it doesn't look inconsistent between levels having foreground vs background water.
  • Gatekeeper clown now is in disguise if the other clowns get arrested (Carrol good ending).
  • Fixed Magnetize and Super Spin effects never ending even after buff expired.
  • Some food balance tweaks (Blood Wine is now much stronger to compensate for the HP loss)

Files

Burgertale Demo (ver 1.24) 214 MB
10 days ago

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