I had planned to let this one cook for a couple more months weeks but of course it turns out the previous version had a really stupid bug slip through so I need...
Fun fact: this update was meant to be done in time for Easter this year. As you can probably tell, this did not, in fact, occur. Between too much stuff happenin...
The next big update is still not done (I'm currently trying to wrap up five unfinished levels at once!) but I got alerted to a serious progression-breaking issu...
It's Finally Here! Version 1.24 took a hot minute, and there's not just ONE thing in it - it's more of a collection of various loose ends being tied up, various...
When Do You Know Something Is Done? It's a trick question: you don't. Part of the challenge with making your own goals and making your own deadlines is that if...
There's been piling up a bunch of collision checking bugs that I've either not been aware of, forgotten about, or prioritized kinda low for some time, and now i...
Version 1.22 is a Valentine's Day-themed content update, which means you'll get to explore a beehive! (Because Saint Valentine is the protector of beekeepers) F...
Today I got alerted to an unavoidable crash in an older level that I hadn't test played in a while (whoops), so I rushed out this 1.21 hotfix to fix it. There's...