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MariaEngine 64 + Open World Edition
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Devlog
Small bugfix for Game Maker 2023.11 release
December 07, 2023
by
Yal
3
Another small bugfix due to typed resources: charactermode_preload_file now fails because buffer_delete doesn't accept vertex buffers anymore and wfront_import_file actually returns a vertex buffer in...
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Small bugfix for Game Maker 2023.8 release
September 07, 2023
by
Yal
5
Today the Game Maker 2023.8 release dropped. It includes some major changes to how asset IDs work, but it seems to only have broken one thing in this engine, luckily: things without a valid bodytype (...
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Welp, deprecation false alarm
February 14, 2023
by
Yal
3
Turns out Yoyo listened to the feedback about people getting their workflows destroyed by deprecating that one debug function, making the version 4 source code I rushed out pointless! I've removed the...
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Source Code v.4: Upcoming deprecation of get_string.
February 11, 2023
by
Yal
4
Today I learned that the GameMaker function get_string will soon be deprecated. It was used in some of the editors and they will break. In the Open World version of the code (the newer rewrite) this i...
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Introducing MariaEngine64 Open World Edition!
May 08, 2022
by
Yal
6
Not much has happened with MariaEngine64 the last 2 years, but I've created a bunch of cool new systems for my personal projects and I figured it was only fair to let everyone play around with them (e...
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Source code v2.3 version 3 (bugfix)
August 16, 2021
by
Yal
3
This is just a small bugfix that does the following: Fix tsprintf having compilation errors (can't rewrite arguments from inside a script anymore) Make collision buffers 16x more sparse (increase the...
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Performance update! (Demo / GMS 2.3 source)
October 18, 2020
by
Yal
2
It's finally come to my attention what the weird performance issues have been caused by, so this update should address that. This update only affects the GMS 2.3 source file and the demo. All changes...
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