Source code v2.3 version 3 (bugfix)


This is just a small bugfix that does the following:

  • Fix tsprintf having compilation errors (can't rewrite arguments from inside a script anymore)
  • Make collision buffers 16x more sparse (increase the constant for collision buffer grid size 64-->256) to speed up loading a bit
  • Optimize pilloid hitbox script a bit (angle step 30-->60, create inline array instead of using array_create) to speed up gameplay
  • Draw "loading" during level transitions so you can tell why the screen is blank

Files

Source Code (GMS2.3) (version 3) 8 MB
Aug 16, 2021

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Comments

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(+1)

Thanks for the updates!