
Super Radio Blast 3D
A downloadable game for Windows
It's Time To Kick Shells And Chew Garlic...
When working underground one day, the regular plumber Raavi was bitten by a radioactive frog! Now, he got super gun powers and decided to become badass hero Radio Blast!
Let's go, Radio! Are you a bad enough dude to save the world from evil turtles?
This Seems Familiar!
Enter a legally distinct world of mushrooms, pipes and radioactive ultraviolence! Features an unique dual-wielding system where instead of having a melee attack as a fallback option, you can fire radioactive goop from your fingertips to deal with nearby enemies. Use your plumber jumping skills to dodge bullets and get the drop on enemies from above, and use your boomstick to do the talking.
- Eat garlic and collect coins to boost your morale!
- Blast your way through 5 mostly finished, super-vertical levels full of secrets!
- Features 6 different weapons ranging from your useless starting pistol to a giant plasma cannon that create so many explosions you can't even tell what's happening anymore!
- Difficulty like in classic boomer shooters!
- Suffer through completely unoptimized 3D physics in an engine that wasn't made to have them in the first place!
- Collect a bunch of collectibles that doesn't actually do anything yet because I ran out of jam time!
- Can you find the hidden skeleton?
Made in 2 weeks for FrenJam 1, but the concept is so fun I wanna expand it after the jam period ends.
The theme of the jam was "bootlegs", and you can probably tell which two characters inspired Radio's design :P
Updated | 16 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Yal |
Genre | Shooter |
Tags | Fast-Paced, FPS, FPS Platformer, Gore, Low-poly |
Download
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Development log
- Post-Jam Version With Bugfixes16 days ago
- Version 1.01: Last-second fixes before the deadline32 days ago
Comments
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this is actually really good good job
Very fun but i cannot play it more than one level because of two things which i hope you can fix before the deadline:
not azerty friendly so my eu keyboard and my eu hands have to do the crab to move around (ZQSD to move would be great) and also the sensitivity is way too high, i hope you can have a option to reduce the sensitivity cause other than that for the quick look i had at it, it seemed very promising !!
Derp, thanks to timezone shenanigans I kinda missed the deadline ^^'
But yeah, options/customizability wasn't really a priority during the jam but it's gonna be the first thing I work on after!
Got to beat it in one go and got all the stars after the post jam update !! Worth the second place and joel will have a lot of fun with it, one thing i'd wish it had was mouse sensitivity option and a map (like old doom/quake) button but other than that, good work !!
A map will be complicated (anything far enough to be hidden by the fog is completely unloaded to save processing power) but I'll see what I can do!
And whoops, I had mouse sensitivity on the todo list but forgot about it... gotta get around to do that ASAP...
holy shoot its actually good
good game
Really neat take on the boomshoot genre! Even this version made in two weeks for a game jam kinda rules. I particularly really like how the regenerating ammo is tied to your pistol weapon as a way to keep it relevant beyond the first five minutes. Really adds a lot to the whole resource management aspect of the genre.
Super excited to see where this gets taken!
Thanks! I feel like I kinda shot myself in the foot by having it tied to one-handed guns when you spend most of the game using the shotgun / machine gun / mortar so I'm desperately trying to figure out a way to keep it relevant. But maybe that's gonna have to wait until later on when I can add more one-handed weapons + different radiation powers - I wanna at least have some big bomb thing that uses a LOT of radiation ammo because right now you barely risk running out of radiation ammo unless you're purposefully trying to ONLY use that, so the resource management is pretty much a non-issue. (Likewise I think I'm gonna have to tweak enemy ammo drops in some way because you're absolutely swimming in the stuff right now)
Also as a side note: people making Game Makers 3D sing for them like this is always wild to me given it felt like staring directly into hell with my little experiments lmao
Yeah, you really gotta learn EVERYTHING in order to make a 3D game in GM these days <__<
Them getting rid of the d3d_draw_shape functions and forcing you to set up a vertex format, construct a static vertex buffer etc makes it like 100 times harder than it used to be in the GM6/8 days... and most of the lightning/fog stuff is broken so you need to learn shaders as well if you wanna make things look good...