
Super Radio Blast 3D
A downloadable game for Windows
It's Time To Kick Shells And Chew Garlic...
When working underground one day, the regular plumber Raavi was bitten by a radioactive frog! Now, he got super gun powers and decided to become badass hero Radio Blast!
Let's go, Radio! Are you a bad enough dude to save the world from evil turtles?
This Seems Familiar!
Enter a legally distinct world of mushrooms, pipes and radioactive ultraviolence! Features an unique dual-wielding system where instead of having a melee attack as a fallback option, you can fire radioactive goop from your fingertips to deal with nearby enemies. Use your plumber jumping skills to dodge bullets and get the drop on enemies from above, and use your boomstick to do the talking.
- Eat garlic and collect coins to boost your morale!
- Blast your way through 5 mostly finished, super-vertical levels full of secrets!
- Features 6 different weapons ranging from your useless starting pistol to a giant plasma cannon that create so many explosions you can't even tell what's happening anymore!
- Difficulty like in classic boomer shooters!
- Suffer through completely unoptimized 3D physics in an engine that wasn't made to have them in the first place!
- Collect a bunch of collectibles that doesn't actually do anything yet because I ran out of jam time!
- Can you find the hidden skeleton?
Made in 2 weeks for FrenJam 1, but the concept is so fun I wanna expand it after the jam period ends.
The theme of the jam was "bootlegs", and you can probably tell which two characters inspired Radio's design :P
Published | 21 hours ago |
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Yal |
Genre | Shooter |
Tags | Fast-Paced, FPS, FPS Platformer, Gore, Low-poly |
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Comments
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good game
Really neat take on the boomshoot genre! Even this version made in two weeks for a game jam kinda rules. I particularly really like how the regenerating ammo is tied to your pistol weapon as a way to keep it relevant beyond the first five minutes. Really adds a lot to the whole resource management aspect of the genre.
Super excited to see where this gets taken!
Thanks! I feel like I kinda shot myself in the foot by having it tied to one-handed guns when you spend most of the game using the shotgun / machine gun / mortar so I'm desperately trying to figure out a way to keep it relevant. But maybe that's gonna have to wait until later on when I can add more one-handed weapons + different radiation powers - I wanna at least have some big bomb thing that uses a LOT of radiation ammo because right now you barely risk running out of radiation ammo unless you're purposefully trying to ONLY use that, so the resource management is pretty much a non-issue. (Likewise I think I'm gonna have to tweak enemy ammo drops in some way because you're absolutely swimming in the stuff right now)