Minor bug fix for GMS2
Yal's Basic Dungeon Crawler Engine » Devlog
Small bug fix after I got alerted to a problem with the source in GMS2 on twitter. In dungen_render_room(), the surface is now popped from the stack before it's freed, preventing potential issues with memory leaks and/or stack overflow. This is a one-line change, and if you want to fix this bug in your project, you should edit that script like this:
The new 1.1 version of the source file only contains this change and should otherwise be the same as the original version.
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Yal's Basic Dungeon Crawler Engine
Generates complex dungeons built using room-cell 'blueprints'. Format: GameMaker Studio.
Status | Released |
Category | Assets |
Author | Yal |
Tags | Dungeon Crawler, Procedural Generation |
More posts
- Small bug fix for GMS2 v2022.11Feb 06, 2023
- Now with GMS 2.3 source files!Aug 18, 2020
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