Yal's 8-Bit Chiptune Pack
A downloadable asset pack
Buy Now$4.99 USD or more
A pack of 40 chiptunes rendered in maximal quality lossless WAV for maximum compability, ready to add that extra flair to any game you're currently working on. Contains miscellaneous ambient tracks, miscellaneous stage music, a few pieces of boss music, a death jingle and a fanfare.
The tracks are rendered using 22,050 Hz instruments playing 8-bit samples, in 6-8 channels, giving that authentic retro sound. Actual WAV files are rendered in 44,100 Hz in order to prevent aural aliasing.
Licensing:
- The resources can be used in free and commercial games, videos, and other forms of media.
- You may freely edit the resources for your own purposes, including using modified versions in games, videos, etc.
- Credit is optional but appreciated and recommended.
- You may NOT redistribute the resources themselves, or derivatives thereof - neither for free, paid or otherwise.
- You may NOT transfer this license, or issue sub-licenses for the usage of the resources (or derivatives thereof) by third parties.
- I am not responsible for damage caused by using the resources. The resource pack has no warranty, including the implied warranties of merchantability and fitness for a particular purpose. Use at your own risk.
Purchase
Buy Now$4.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
YaruChiptunepack1.zip 34 MB
YaruChiptunepack1 expansion pack 18 MB
Comments
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Hi - if I use your tunes in a game, can I upload it itch.io as part of a zip file (so the game can use it), or is that not allowed?
Yes, that should be fine (I'm aware Game Maker handles OGG/MP3 files this way for instance), the important thing is that it's not sold as an asset pack.
Thanks. Ironically, after about 5 hours of frustration, I have finally worked out how to package a Python game and its assets together as a single EXE file. That means the assets aren't distributed in any way that the end user has a realistic chance of finding (PyInstaller unpacks them into a temporary directory every time the EXE is run, then removes the temporary folder when the program is closed). So it shouldn't be an issue going forwards. But BLOODY HELL, it is INCREDIBLY fiddly to do :)
Python is founded on some pretty good ideas but DANG if the "correct" way to do things isn't incredibly annoying sometimes. Solving Pip dependency issues is an absolute nightmare.
I suspect you are much more experienced / skilled than I am. I use Thonny, which makes a lot of things easier, but it's still a struggle sometimes. I miss the old days of programming my ZX Spectrum... one box, one way of working, no dependencies, no packages... It all seemed so straightforward.
Still, I did figure this challenge out, which was actually very satisfying. Looking on the web, I see I'm not the only person to ask this question and at least one proposed answer is just wrong enough to cause endless frustration!
Anyway, I purchased your chiptune pack and it's excellent. Thank you!
Absolutely wow! I love your work! I will show you my tiny game if its done ;)