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Devlog
Version 1.0.10: Small visual tweak + new runtime
September 29, 2022
by
Yal
5
This is just a small update that fixes some minor issues that drove my inner perfectionist crazy. Renamed "Big Evil Orb" to "Giant Wheelghost" since that enemy now has a canonical name after Touhou 18...
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Version 1.0.9: Small hotfix, half a year late
July 15, 2022
by
Yal
7
Remember that new functionality in 1.0.8 where you can get hints for where you're missing collectibles? Turns out it was bugged and would give you a random hint regardless of whether you'd gotten that...
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Version 1.0.8: Speedrunner mode, more options
January 19, 2022
by
Yal
3
Version 1.0.8 is another small QoL update, which introduces a new speedrunner mode! This mode can be activated from the options menu and will have the following effects: The game doesn't save anymore...
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Version 1.0.7: Completionist Quality-of-life, Part 2
December 13, 2021
by
Yal
2
All the original release fires have been extinguished, I've messed around a bit with unrelated code to get the post-release self-loathing out of my system, and I'm finally back to add the last few mis...
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v1.0.6: Completionist improvements!
October 17, 2021
by
Yal
Version 1.0.6 is a slightly bigger update than the previous ones, but it's still mostly just UX and bugfixes. It has the following changes: Added "secrets%" display to the pause menu and file select m...
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v1.0.5: Quality-of-life improvements
October 14, 2021
by
Yal
Version 1.0.5 is a small quality-of-life improvements patch with the following changes: When buying a spell from Ludmira, a tutorial prompt showing the input combination to use it shows up. (I've got...
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v1.0.4: Another small hotfix
October 13, 2021
by
Yal
Version 1.0.4 is a small hotfix with the following changes: Added some more solid tiles to the room below the first Cave of Echoes save point and the Temple of Emotion boss shaft to prevent softlocks...
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v1.0.3: Small hotfix
October 13, 2021
by
Yal
Version 1.0.3 is just a small bugfix to correct an issue that was found at launch: Fixed a bug where starting a new game wouldn't reset player data, so all your progress carried over...
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