
Road Warriors 2
A downloadable game for Windows
Back Again!
Take the battle to the highway in your trusty bubble tanks! Dodge flashy bullet patterns as you struggle to take down giant enemy mechs, giant enemy tanks, and wave after wave of enemy helicopters and robots!
Just Like The Good Ol' Days!
Road Warriors 2 is a vertical, arcade-style shmup inspired by titles like Giga Wing and Ikaruga, with tight, fast-paced gameplay with a focus on getting the highest possible score through a limited number of stages. Your multiplier increases the longer you go without getting hit, the higher up you are on the screen, the more rings you collect from destroyed enemies, and the more bosses you defeat, allowing for infinite replayability as you challenge your friends to the highest score!
Tons Of Features!
- 4 difficulty settings allowing a fun challenge no matter your experience with bullet hell shooters!
- 4 stages with memorable, multi-phase boss battles!
- Switch between multicolored bullets that are easier to distinguish or flashy synchronized bullets!
- Has modern shooter mechanics like focus mode, bombs and enemy bullet cancelling!
- The Friend Bomb system gives a tactical dimension: are you prepared to lose firepower in exchange for clearing the screen of bullets?
- Amazing metal soundtrack written by Pip Malt!
- No need to plop quarters into an arcade machine anymore!
- I've run out of cool things to put on this list!
A Great Legacy
Road Warriors 2 has been in development since 2012, most of which has been unintentional hiatus after source files were corrupted. The files finally restored using modern technology, Road Warriors 2 has been finished, virtually unchanged from its original artistic vision!
As a sequel to the first game I ever made, and as the first game I made in GM8.1, the first "proper" version of Game Maker, Road Warriors 2 is a project that means a lot to me personally. Finally being able to complete it feels like finally putting the bookends to my period as a noob developer.
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.0 out of 5 stars (3 total ratings) |
| Author | Yal |
| Genre | Shooter |
| Tags | 16-bit, Boss battle, Bullet Hell, chiptune, danmaku, Female Protagonist, Mechs, Shoot 'Em Up, upgrades |
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Comments
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As far as bullet hells that send you back to the start of the game when you die go, this one's not too bad. If you won't add save points, I only have a few things to say:
1) The level 3 bullets that explode into a bunch of projectiles look too similar to the ordinary circle bullets that spawn when enemies are defeated. They should have a distinctly-different shape or color to better stand out among the crowd of bullets.
2) The bullets in the difficulty selection make it seem as if bullet patterns are what get altered between difficulties, but in my experience, the only thing that changes is enemy HP. Although this does indirectly reduce bullets since enemies die quicker, there were still times where there were so many bullets that I couldn't figure out how to get through without using a bomb--even on Easy. If it's not too much trouble, I suggest reducing the actual amount of bullets shot by enemies on Easy mode.
3) Whenever I beat the stage 3 boss, the game goes straight to the final boss, skipping level 4. How do I reach level 4? Are you counting the final boss as its own level?
4) Where's Road Warriors 1?
EDIT: Oh, and a way to remove the marquee would be nice so the game just has black letterboxing instead.
2) Bullet density and speed goes up with the difficulty, the time between enemy waves goes down, but waves always spawn early if there's nothing hostile alive because the game just has a lot of dead time otherwise. Patterns aren't actually unique per difficulty but circles/arcs have a smaller step between shots.
3) I was out of ideas for how to escalate the difficulty (probably for the better) so level 4 is just the final boss.
4) It's so bad I saw no point in releasing it (it's the first project I made without copying a Game Maker tutorial).
Nice game
Nice work on this. Reminded me of Spy Hunter!