A downloadable asset pack for Windows, macOS, Linux, and Android

Buy Now$1.99 USD or more

A simple Tactics-RPG engine made in GameMaker:Studio ages ago for a game jam; it ended up never being used and has collected dust since. But I still feel it might be useful to someone out there, so therefore I release it in a revised port with some cleanup and bug removal in place!

  • Zoomed-in battle screens like the GBA Fire Emblem games!
  • Easily separated code with comments, descriptive variable names, and descriptive function names!
  • Instance-based data management! You can handle anything such as status effects or buffs with standard variables!
  • Attacks use control objects; you can do just about anything with your attacks!
  • Very lightweight and easy to customize!
  • Comes bundled with Pixelated_Pope's free palette swap shader already integrated! Change anything from armor to hair color on the fly for unit variety!
  • Contains a large number of random names!

Welp, there's not really much else I can say. Try out the demo and see if you like it, I guess.

Purchase

Buy Now$1.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

Source Code (GM:Studio) 66 kB

Download demo

Download
Demo (2 MB)

Comments

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(Edited 1 time)

Hey, just a heads up. You might want to check the Demo. I tried running it and it gave me this error:

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shd_pal_swapper

D3DXCompile failed - result

at gml_Script_pal_swap_set

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_pal_swap_set (line 0)

gml_Object_obj_unit_Draw_0


Edit: Oops, forgot to mention, I'm running this on Windows 10.

Interesting... I'm running on Win10 myself. That error is because the shader than handles palettes didn't compile properly, and that in turn might be a problem with your graphics card running ShaderModel2 instead of ShaderModel3. ShaderModel3 is so ubiquitous nowadays I don't even check whether the shader compilation worked properly in the engine, but that might be a good idea after all.