Even in this form, still one of the most competent completed Kirby fangames ever made. That said, I do have my gripes, though pretty much all of them can easily be chalked up it being such an old game.
Ended up getting a bit too tedious and frustrating for me even with max lives on easy mode, so I gave up after the second time I was forced to restart a level I just spent ages getting through (first because the darkness effect was making the game unplayable and you can't change settings mid-game, second 'cus I got stuck in a wall)
Nice for a trip down memory lane though at least, I remember playing the original version years ago back in the YYG sandbox days
Not really... the codebase is really old and uses hardcoded keyboard events in every game object, it'd be a gargantuan and error-prone task to replace them with something more flexible. Please use a third-party gamepad-to-keyboard-event application like Antimicro or Joy2Key instead.
sorry to bother you but for some reason the second level won't load right because all I get is a black screen I can still control fren but I can't see anything.
Did you change any of the TV effect / night effect / screen size options? What's your machine specs? The TV effect messes a bit with the draw pipeline and uses a lot of memory, and if you're low on VRAM it's possible for it to just never be able to draw to the screen at all. Try playing with the TV effect turned off if you think this could be the issue.
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Fantastic! โค๏ธ
Even in this form, still one of the most competent completed Kirby fangames ever made. That said, I do have my gripes, though pretty much all of them can easily be chalked up it being such an old game.
Ended up getting a bit too tedious and frustrating for me even with max lives on easy mode, so I gave up after the second time I was forced to restart a level I just spent ages getting through (first because the darkness effect was making the game unplayable and you can't change settings mid-game, second 'cus I got stuck in a wall)
Nice for a trip down memory lane though at least, I remember playing the original version years ago back in the YYG sandbox days
ayyy this is amazing
nice ๐
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fun retro
Any plans for controller support?
Not really... the codebase is really old and uses hardcoded keyboard events in every game object, it'd be a gargantuan and error-prone task to replace them with something more flexible. Please use a third-party gamepad-to-keyboard-event application like Antimicro or Joy2Key instead.
sorry to bother you but for some reason the second level won't load right because all I get is a black screen I can still control fren but I can't see anything.
Did you change any of the TV effect / night effect / screen size options? What's your machine specs? The TV effect messes a bit with the draw pipeline and uses a lot of memory, and if you're low on VRAM it's possible for it to just never be able to draw to the screen at all. Try playing with the TV effect turned off if you think this could be the issue.
I didn't have the tv effect on at the time
Almost like your previous game so many years ago, but actualy i like the redesign and that retro arcade ish look aswell :)
More or less exactly the same, but legally distinct! :3
Regardless i actualy like the form :) Also that tv ish look on screen makes it more dope :)
based
Dropped Kirby and gone for an original design.... Love it