Fast Furry Framework released!

After spending WAY too much time debugging collisions, my latest engine is complete! Using trigonometry magic, it makes inertia-based platforming possible without relying on the slow physics system! Go fast, go around loops, eat chili dogs - you name it!

As always, credit is optional but appreciated. Some completely new music, sound effects and graphics are included with the code, and can be used in finished products, commercial or otherwise! Go wild and make something cool!


Demo (.EXE) 7 MB
Aug 03, 2017

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What engine is this framework made with? Gamemaker?

GameMaker:Studio, and there's both a GMS1.x and a GMS2.x source file included :3