Version 1.01: Holiday update


Version 1.01 is a small update adding some stuff I had to cut out of the original release to meet the deadline. Most of it is just small asset tweaks so if you've already started a project you can ignore it. Otherwise, you could import the new version to a separate project and then just copy the new stuff from there by opening the GML files in a regular text editor.

  • Changed the game settings to use VSync and run in Borderless Fullscreen instead of regular fullscreen, this should fix some issues introduced in GameMaker 2025.14 with the Windows Drawing API update.
  • Replaced the texture used for the intro background / fountain with a better one (it's still a photo I took myself but now it looks like sand/water instead of weird abstract goop)
  • Added some new holiday-themed equipment. It's just in the database and not placed anywhere as loot.
  • Changed some text that flowed poorly, like the first savepoint in Dark Landing.
  • Gave Juiceless some basic bullet attacks so the first few battles aren't so overwhelming.
  • In the cutscene when first meeting Drawcula, Levi and Matte walk in a straight line so the pathfinding grid doesn't make them wobble around.
  • Drawcula's "surrounded by bats" attack was made easier.
  • Added a debug command for starting a battle with arbitrary enemy party (so it's faster to test attacks during development)
  • Added a fast travel system unlocked after beating Drawcula (this also explains why he doesn't die on a No Mercy run, Levi keeps him around because he's still of use to them)

Files

Epsilon Engraving (v1.01) - Game 27 MB
Jan 01, 2026
Source Code v1.01 (GameMaker:Studio 2.3) 30 MB
Jan 01, 2026

Get Epsilon Engraving Engine

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