v1.0.8: 6 years' worth of small bugfixes


Remember how the previous bugfix was a little bit overdue? This is what a large bit overdue looks like. But I recently got some quality feedback and just had to fix all the flaws that's been unaddressed for the last half-decade! ^__^

The project has also been updated to the latest version of Game Maker which might subtly change more or less EVERYTHING in strange and mysterious ways (there's been a lot of engine changes since 2021), but hopefully these changes trends towards better compatibility and stability.

Changes

  • Jason now sells Recovery Hearts (lets you heal without changing your active powerup, useful in boss fights where you can't power down and thus can't power up with a reserve item)
  • You can now hold the run button on the map / in the museum to move faster (in multiplayer, it's enough if one player does it)
  • Fixed being stuck with the whip permanently in Boss Rush (now you get the freebie powerup as intended)
  • Increased visibility on enemy bomb debris bullets and made them bigger
  • Changed Waste Disposal Plant's BGM to the chemical plant theme.
  • Changed Outer Wall's tileset to reduce number of platforms visibly hovering in mid-air.
  • Fixed some visual inconsistencies in Matt's and Sugar's sprites.
  • Changed all non-pixelart fonts to use SDF rendering (so they don´t get JPEG artefacts in fullscreen mode)
  • Anikel and Holy Cow charge up their magic attacks faster (5s -> 3.3s for full charge)
  • Obtaining coins refills mana (for characters that has mana) and speeds up Shattered Team's revives.
  • Frozen enemies now can be shattered with a second ice shot (after they start cracking up, this delay ensures you don't accidentally shatter an enemy you were planning to use as a platform)
  • Fixed a crash in VS Battle menu.
  • Looking up/down to scroll the camera happens faster.
  • Added some coins to make a secret blind jump in Dining Hall of Hell better telegraphed.
  • Gold Dragon explosions are now visible and grow bigger over time so it's easier to hit enemies with them.
  • Mech suit projectiles have slightly longer reach (including fire and ice variants).
  • Lowered volume of Ionic (living pillar) fire attack.
  • Turned chandelier chains in Dining Hall of Hell / Chandelier Caper golden so they're easier to spot against the background when judging platform positions.
  • Changed the hikkori you're supposed to freeze in Hellfire Mountain into a Spark so players won't try jumping on it regularly
  • Increased hitbox of floating beachball and mattress platforms to hopefully prevent cases of player clipping through them when moving at high speeds
  • Replaced first powerup in Dismemberment Ward with the bomb so you can break the 2nd painting wall
  • Flavor text for Pinkranite Crystal now says you press DOWN instead of the RUN/ATTACK button to ground pound.
  • Fight against Dan Maku & Mr. 44 now gives you a fire mech suit and fight against snow queen now gives you a bomb powerup, resulting in every boss fight having an unique powerup.
  • Increased Dan Maku HP to compensate for new powerup being stronger
  • Fixed Umi-Bozu being in front of background platforms.
  • Umi-Bozu's hands now doesn't deal contact damage during the lightning summoning attack.
  • Some of Icon of Sin attacks (sword combo, airdash) now have warnings before they happen
  • Patient Zero now has a warning state before the kneeling/vomit attack changes his hitbox to deal contact damage
  • Increased warning timer before Mr.44's ground slam attack
  • Warning before Rich Reaper's dash attack
  • Gaping Abyss ground sticks outside the screen a bit so screenshake won't reveal the background through the gaps
  • Gaping Abyss waits an extra second before starting to open so you don't risk immediately falling into the hole during the powerup animation 
  • True final boss now implies something bad is gonna happen before the giant laser fires
  • Snow Queen warp hitbox is smaller but she shoots bouncy orbs as well. Also she spawns minions to assist now.
  • Sinking rocket platforms have a larger graze zone before disappearing when falling offscreen instead of doing it immediately.
  • Added cat powerup to Unstable Footing Underside to key can be obtained without bringing one from the outside.
  • Shadow Gallery level 4: Introduce shadow hands in a way that should be harder to miss.
  • Updated description of rocket powerup.
  • Altered font alignment (should reduce text clipping in menu boxes)
  • Fixed some typos and other misc text issues.

Files

Daemon Detective Gaiden 2 v1.0.8 (Windows) 153 MB
77 days ago
Daemon Detective Gaiden 2 v1.0.8 (Linux) 154 MB
77 days ago

Get Daemon Detective Gaiden II

Buy Now$4.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.