v1.0.8: 6 years' worth of small bugfixes
Daemon Detective Gaiden II » Devlog
Remember how the previous bugfix was a little bit overdue? This is what a large bit overdue looks like. But I recently got some quality feedback and just had to fix all the flaws that's been unaddressed for the last half-decade! ^__^
The project has also been updated to the latest version of Game Maker which might subtly change more or less EVERYTHING in strange and mysterious ways (there's been a lot of engine changes since 2021), but hopefully these changes trends towards better compatibility and stability.
Changes
- Jason now sells Recovery Hearts (lets you heal without changing your active powerup, useful in boss fights where you can't power down and thus can't power up with a reserve item)
- You can now hold the run button on the map / in the museum to move faster (in multiplayer, it's enough if one player does it)
- Fixed being stuck with the whip permanently in Boss Rush (now you get the freebie powerup as intended)
- Increased visibility on enemy bomb debris bullets and made them bigger
- Changed Waste Disposal Plant's BGM to the chemical plant theme.
- Changed Outer Wall's tileset to reduce number of platforms visibly hovering in mid-air.
- Fixed some visual inconsistencies in Matt's and Sugar's sprites.
- Changed all non-pixelart fonts to use SDF rendering (so they don´t get JPEG artefacts in fullscreen mode)
- Anikel and Holy Cow charge up their magic attacks faster (5s -> 3.3s for full charge)
- Obtaining coins refills mana (for characters that has mana) and speeds up Shattered Team's revives.
- Frozen enemies now can be shattered with a second ice shot (after they start cracking up, this delay ensures you don't accidentally shatter an enemy you were planning to use as a platform)
- Fixed a crash in VS Battle menu.
- Looking up/down to scroll the camera happens faster.
- Added some coins to make a secret blind jump in Dining Hall of Hell better telegraphed.
- Gold Dragon explosions are now visible and grow bigger over time so it's easier to hit enemies with them.
- Mech suit projectiles have slightly longer reach (including fire and ice variants).
- Lowered volume of Ionic (living pillar) fire attack.
- Turned chandelier chains in Dining Hall of Hell / Chandelier Caper golden so they're easier to spot against the background when judging platform positions.
- Changed the hikkori you're supposed to freeze in Hellfire Mountain into a Spark so players won't try jumping on it regularly
- Increased hitbox of floating beachball and mattress platforms to hopefully prevent cases of player clipping through them when moving at high speeds
- Replaced first powerup in Dismemberment Ward with the bomb so you can break the 2nd painting wall
- Flavor text for Pinkranite Crystal now says you press DOWN instead of the RUN/ATTACK button to ground pound.
- Fight against Dan Maku & Mr. 44 now gives you a fire mech suit and fight against snow queen now gives you a bomb powerup, resulting in every boss fight having an unique powerup.
- Increased Dan Maku HP to compensate for new powerup being stronger
- Fixed Umi-Bozu being in front of background platforms.
- Umi-Bozu's hands now doesn't deal contact damage during the lightning summoning attack.
- Some of Icon of Sin attacks (sword combo, airdash) now have warnings before they happen
- Patient Zero now has a warning state before the kneeling/vomit attack changes his hitbox to deal contact damage
- Increased warning timer before Mr.44's ground slam attack
- Warning before Rich Reaper's dash attack
- Gaping Abyss ground sticks outside the screen a bit so screenshake won't reveal the background through the gaps
- Gaping Abyss waits an extra second before starting to open so you don't risk immediately falling into the hole during the powerup animation
- True final boss now implies something bad is gonna happen before the giant laser fires
- Snow Queen warp hitbox is smaller but she shoots bouncy orbs as well. Also she spawns minions to assist now.
- Sinking rocket platforms have a larger graze zone before disappearing when falling offscreen instead of doing it immediately.
- Added cat powerup to Unstable Footing Underside to key can be obtained without bringing one from the outside.
- Shadow Gallery level 4: Introduce shadow hands in a way that should be harder to miss.
- Updated description of rocket powerup.
- Altered font alignment (should reduce text clipping in menu boxes)
- Fixed some typos and other misc text issues.
Files
Daemon Detective Gaiden 2 v1.0.8 (Windows) 153 MB
77 days ago
Daemon Detective Gaiden 2 v1.0.8 (Linux) 154 MB
77 days ago
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Daemon Detective Gaiden II
Jump, fight and explore together!
| Status | Released |
| Author | Yal |
| Genre | Platformer |
| Tags | 16-bit, Action-Adventure, Action RPG, Anime, Classes, Co-op, Female Protagonist, Hack and Slash, Metroidvania |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- v1.0.7: Small bugfix release (with some small QoL tweaks)Jul 22, 2020
- Linux release: It's better than nothingJul 02, 2020
- v1.0.6: Small bugfix updateJul 02, 2020
- 1.0.5 mega-bugfix update is finally complete!Jun 29, 2020
- The two alternate downloads, and future 1.0.5Jun 22, 2020
- Version 1.0.4 (minor bugfix)Jan 11, 2019
- Daemon Detective? More like DEMO detective!Jan 03, 2019
- DDG2 is released! It's finally here! :DJan 02, 2019

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