Version 1.32: Red Herring Bluification
Burgertale » Devlog
Version 1.32 is a giant bugfix/quality of life improvement update that also adds all of the placeholder Crystal Burgers that were previously completely inaccessible. Since they were all used to make plot twist levels seem like regular levels so you get blindsided when story stuff happens, they're not on the critical path, but if you're good at exploring you'll probably find them...
Also, believe it or not, but there's SEVEN new boss fight! What's the catch? Well... you'll see :)
Full changelog:
- Added new system that periodically checks which gamepad you're actually using, so that if you have multiple gamepads (or miscellaneous USB devices that get erroneously detected as gamepads) plugged in you won't get stuck with a random one.
- Fixed the default mapping for Magic Secondary and Next Spell being the same if you're playing on a controller. Oops!
- Numpad keys now get indicated with the number/symbol instead of being blank placeholder keys wherever button icons are drawn.
- Reworked the hub area in Burger Nexus to make it less cluttered and easier to reach the Institute and Cowloon warps.
- Fixed Frie's Inverted Library not being added to the map.
- Added the unfinished Crystal Burger to Nugget Mines ~ Royal Halls.
- Added the unfinished Crystal Burger to Nugget Mines ~ Assault On Cowboy Town.
- Seven new boss fights!
- Added shortcut warp between Upper Castle Town (close to Body Part Shop / Traitor Castle) and Castle Town warp room.
- Added new area in Burgerlink Shrine for tracking which Multiflips you've achieved.
- Added an NPC to Castle Town telling you about the Nugget Mines blacksmith, so players concerned about equipment durability is at least aware he exists.
- You can now go back into Saltman's Lair after concluding the Bread Ruins story, preventing some items from being permanently missable.
- There's now a level-dependent time bonus when getting Crystal Burgers during a multiflip so they get a bit more achievable.
- Taking damage while passing through a jumpthrough platform should now not get you permanently stuck inside it anymore.
- Ethereal Burgers now count towards the requirement for ascending the Holy Sword.
- Excarrotbur and Daikontana can now parry carrot bullets.
- Fixed Magic Yarn you had seen but not collected not showing on the map.
- Fixed asking Grandma Goat about Nexus situation not taking resolution of Lake Slushi plot arc into account.
- Fixed seams you could stand on in the Nexus entrance shaft, Assault on Cowboy Town, Draculinda's Castle, Royal Halls.
- Fixed entrance to True Goldfish Lab and some rooms in Burgerlink Shrine being the wrong color on the map.
- Tons of small tile changes to fix flow issues in Bread Ruins: Ancient Labyrinth prison escape, including less tight jumps and stopping enemies from wandering into other rooms and then causing unavoidable damage when you scroll into that room
- Patched up some jarring background transitions in Breathing Room with background walls
- Tornado launch now has a larger hitbox when checking for tornadoblocks, so it should be much harder to miss them and bonk on a regular ceiling without breaking them (most noticeable in Shattered Citadel sand side)
- Interaction prompts are now hidden when you're in mid-air for things you can't actually interact with in mid-air (so you can't e.g. get the prompt for a stage exit if you do a big jump to touch it before Burger Flip starts)
- Tower of Crocodile exterior is now colored as an outdoors area on the map
- Minisecret to see the Queens' Device from Matte's Unlicensed Hospital as a little hint towards their present day situation
- Added loot to that one Pirate Block path in Lake Slushi hub (interior zone connecting to Secret Ninja Village) that didn't have any.
- Fixed typo in Prism spell's description.
- Fixed description of Special Snowflake being too long to fit in the menu.
- Made the hitboxes for leaving the final True Path puzzle more generous and clarified with more hints
- Fixed some ghostflame projectiles (surrounding balon / shielded balon / red 8-bit balon) not being deflected by Ghostflame Ward
- Made some Three Queens attacks easier to dodge.
- Fixed map of Trick or Threat indicating some doors that didn´t actually exist.
- Added a failsafe that destroys the invisible walls blocking entrance to Florence's movies during Burger Flip if you somehow manage to sneak inside without paying for a ticket
- Adjusted waterfalls in Great Sea to remove some misplaced foam or visible overlaps with water surfaces
- Powerful shots can now blow up underwater mines (Relevation, Rejection, Big Shot, Dynamite)
- Scorpion spawners can only spawn scorpions while they're on screen, to hopefully fix bugs that let you build up infinite scorpions offscreen and then have them all go active at once (I still don't know what causes the infinite scorpion bug)
- Fixed some geometry in Nugget Mines ~ City of the Ancients to prevent getting stuck in a wallrun prism
- Added a special case for that large pushable block in City of the Ancients that refused to fall offscreen thanks to another bugfix
- Fixed some weird geometry in City of the Ancients and made the entrance to the noneuclidean zone easier to get through.
- Fixed an unintended clip into a platform in Fastest Sun In The West.
- Item drops now bounce on funkyslopes instead of just falling through them (most noticeable in Circus Mines).
- Fixed background in Nugget Mines hub having visible holes when scrolling vertically.
- Fixed Nugget Mines royal castle level having an unobtainable carrot coin that wasn't actually placed in the level but listed in the level data
- Returning to Assault on Cowboy Town when the security doors are unlocked now clears up a larger area, eliminating the one-way drops entirely.
- Added a green flipblock lever to start of Assault of Cowboy Town that's accessible when the security doors are unlocked, letting you use the shortcut between the casinos immediately.
Stay flippin', folks!
Files
Burgertale (ver 1.32) 262 MB
Mar 11, 2026
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Burgertale
Your life will be turned upside down!
| Status | In development |
| Author | Yal |
| Genre | Platformer |
| Tags | Exploration, Fast-Paced, Food, Monsters, Pixel Art, Pizza Tower, Speedrun, Story Rich, Undertale, weird |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Version 1.33: New Frontiers77 days ago
- Version 1.31: Spellcasting Crash FixJan 07, 2026
- Version 1.30: Lady Goldfish's Trap ~ Lake Slushi story updateDec 31, 2025
- Demo Version 1.27: First Impressions HotfixJul 10, 2025
- Demo Version 1.26: The World's Latest Easter UpdateJul 02, 2025
- Demo Version 1.25: Progression hotfix, church includedMay 02, 2025
- Demo Version 1.24: Color Out Of TimeMar 16, 2025
- Devlog 9: Filling the GapsMar 02, 2025
- Demo Version 1.23: Collision CheckmateFeb 17, 2025

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