Version 1.31: Spellcasting Crash Fix
Burgertale » Devlog
Version 1.31 is a small hotfix that fixes a crash with Spell Echo. Sorry for letting that slip through.
Full list of changes:
- Spell Echo charm doesn't crash the game anymore.
- Spell Echo now properly can echo secondary spell instead of doing nothing when you cast it.
- Fixed an issue where it was possible to trigger a spellcast without a valid spell being selected, causing another crash.
- Fixed a buggy interaction between charge shot and secondary spell that made you permanently unable to spellcast.
- Fixed some buggy terrain collision in Chessmaster's Tomb when you don't destroy the breakable walls immediately.
- Ver 1.31c: Fixed softlock in Pirate's Cove due to level design mistake
- Ver 1.31c: Added a "not done yet" block to prevent reaching entrance to an unfinished level that would crash the game (it's not supposed to be reachable legitimately but there's exploits that lets you do it)
Files
Burgertale (ver 1.31c) 254 MB
Jan 08, 2026
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Burgertale
Your life will be turned upside down!
| Status | In development |
| Author | Yal |
| Genre | Platformer |
| Tags | Exploration, Fast-Paced, Food, Monsters, Pixel Art, Pizza Tower, Speedrun, Story Rich, Undertale, weird |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Version 1.33: New Frontiers77 days ago
- Version 1.32: Red Herring BluificationMar 11, 2026
- Version 1.30: Lady Goldfish's Trap ~ Lake Slushi story updateDec 31, 2025
- Demo Version 1.27: First Impressions HotfixJul 10, 2025
- Demo Version 1.26: The World's Latest Easter UpdateJul 02, 2025
- Demo Version 1.25: Progression hotfix, church includedMay 02, 2025
- Demo Version 1.24: Color Out Of TimeMar 16, 2025
- Devlog 9: Filling the GapsMar 02, 2025
- Demo Version 1.23: Collision CheckmateFeb 17, 2025

Comments
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this is jsut mere snooping cause I am impatient and haven texplored anywhere:
can you tell me how one can destroy the brown(?) blocks with skulls on it?
cause I totally got softlocked, kind of, in lake slushi in the actual pirate hideout (not the level jsut 2 rooms east with the whol great sea thing but the actual pirate hideout level).
cause there I wentexplored everywhere, went through some burger sensitive blocks (you know those blue one way blocks that change direction dependin on your burger based orientation)
that basically boxes you into that are until you find the burger.
i explored there, beat the one boss guy twice, pulled that blue lever, got the oh sos trong but comes ast a cost (the big black ball with huge knockback).
and that is about it.
way back blocked by normal and blue arrow blocks, bunch of skull blocks blocking other ways.
and one pathway where you can get back here via some one way arrow apthway but cant get out cause a movable block is in the way.
and no matter if you push it left or right, it will always jsut be in the way.
tried a bunch but that new spell destroys neither the skull blocks nor the movable object. nor does it switch the orientaiton absed blue blocks.
so yeah.
thing is I am a little cheater and have pretty much all the cheats on, so i very often jsut fly around by down spamming the simplest bullet spell (by now I use the hot cold duality spell instead but anyways).
so i may have stumbled into bunch of places and gottens tuff I shouldnt have been able to yet. not sure if this is the case here.
anyways, in the mentioend place I could only warp out to nexus and couldnt really do mcuh else in there, so I went elsewhere to explore.
but game sure has gotten huge, man! :O
and I am very sdly that i didnt get to ask all my question to tresse, didnt even confirm to me wether they are a girl or a boy when I tried to hit on them :'-(
Oh wow, the unreachable area at the top is where you're supposed to get the ability to break those blocks, but it seems like I made a mistake and made it inaccessible when fixing ANOTHER way you could get stuck. Uploaded a new patch that fixes the issue (+ the crash).
And yeah, when I make level design one of my assumptions is that the player isn't aware how to spam downwards shots to fly (it should never be REQUIRED to progress) and with regular MP consumption there's also a pretty strict limit to how far they can get before falling down again. Usually if it's IMPORTANT that you can't go somewhere, there'll be arrow blocks to prevent you (or a shortcut block / groundpound block that can only be broken from the other side) but there's probably some unintended shortcuts I left in by accident, like using infinite shots to fly up the left side of Tower of Crocodile and skip the entire cave section + Treehome + Tower bit of Blast From The Past for instance.
(I want to keep the genders of Terse and the protagonist ambiguous so people can project themselves on them so there's no official answer, the dating question is also the only one where there's no "wrong answer" that will piss Terse off and prevent becoming friendly)
Yo, here to deliver the next game crashing bug ^^
in the "king of umbrella" area (top right grey/black area on the map, with the grey castle warp in it. there go pretty much left, the room above the swimming pool area)go into the house, follow the path with the endlessly spawning zombies.enter the real level door there (no clue what that area is called since you only see ??? before you have entered and left an area for the first time).
good old crash the second the entering door animation is done and level transition would appear.
here's the error shown in the crash console:
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_player:
room_goto argument 1 invalid reference to (room) - requested -12341 max is 52
at gml_Script_psm_stageentry_fall
############################################################################################
gml_Script_psm_stageentry_fall (line -1)
gml_Object_obj_player_Step_0
will go and find the next bug for you as soon as possible :-)
That one is expected since I haven't made that level yet. How did you manage to enter?? It's supposed to be impossible without the snowball ability (which isn't possible to obtain legitimately yet...)
probably cheating I guess since i have about all the "accessibility options" turned on like infinite mp and such.